Sunday, June 15, 2008

Father's Day

I am one of those people blessed not only with an excellent father of my own, but also with many other excellent dads sprinkled around my world. A dear friend of mine who is a father recently got called in for some serious dad-duty, and in order to provide some entertainment for him and his kids, I sent something special his way. See, my family is really into this little game called "euchre"... my dad's a master, my grandfather and godfather are practically psychotic for it, my whole family comes together around the cards at every holiday, reunion and picnic... so I created a little How to Play sheet. (Full disclosure: parts of these instructions are patchworked in from a few rules-sites, with my own commentary inserted... hopefully no one sues me.)

Now, in honor my amazing dad, all the lovely dads in my family, my excellent-father friend, and every other amazing patriarch out there, here are the Official Bethweek Rules of Euchre.


Euchre!

(Pronounced YOO-KER. Note: all “notes” in parentheses are from Beth)

Euchre is popular

across a wide area of Canada, and in the USA, especially in the North-East and Midwest, and also in the United States Navy. It is played in parts of Britain, New Zealand, Australia, and other places throughout the world. (It is VERY, VERY POPULAR with Beth’s family, and they have lots of silly extra rules/traditions which will be noted in parentheses.)

Players and Object

Euchre is a plain-trick game for four players in fixed partnerships, partners sitting opposite. (This means: four people. Two teams. Don’t sit next to your partner. Why do the games-instructions-writers need to make everything SO COMPLICATED?!?! Beth’s family rule: you must refer to your partner as “Partner” throughout the game. It builds team spirit.)

For each hand, 5 cards are dealt to each player. Object is to win at least three of the five tricks in a given hand - with an extra bonus for winning all five. (When a team wins all five tricks in a hand, Beth’s Family Tradition dictates that it’s okay to gloatingly yell “THAT’S FIVE, BABY!!!! WAY TO GO, PARTNER!!!!!!!”)

Rank of Cards

A pack of 24 cards is used consisting of A K Q J 10 9 in each of the four suits: hearts, diamonds, clubs and spades. The trump suit has 7 cards ranking from highest to lowest as follows:

Right Bower (the Jack of the trump suit)
Left Bower (the other Jack of the same color as the trump suit… ie if hearts are trump, the jack of diamonds is the second highest card for that hand)
Ace
King
Queen
Ten
Nine

The other suits have 6 or 5 cards ranking as normal: A K Q (J) 10 9. The word Bower comes from the German Bauer, which means farmer or peasant and is also a word for Jack. (Huh. I did not know that until I downloaded these instructions. I guess you learn something new every day!)

The Deal

The first dealer is selected at random. The turn to deal then rotates clockwise throughout the game. Five cards are dealt to each player in two rounds. The dealer deals clockwise, giving each player a packet of two or three cards in any order - any player who was dealt two in the first round gets three in the second and vice versa. (Why 2 then 3? Dunno. Discuss.) The dealer then turns the next card face up. This up-card is used as a basis for selecting trump suit. The remaining cards are left face-down and are not used. (This is called “the kitty.” Here, kitty, kitty, kitty…)

Making trump

This process determines the trump suit and which team are the makers - that is the team which undertakes to win three tricks. First each player in turn, beginning with the player to the dealer's left, has the option of accepting up-card's suit as the trump suit or passing. Specifically:

  • The player to dealer's left may either pass or say "I order it up" (No, no, no. Say “Pick it UP!” Or “Let’s try that one, Partner!” Or “I’m feeling lucky.”)
  • If the first player passes, the dealer's partner may either pass or order it up as trump suit.
  • If the first two players pass, the player to dealer's right may either pass or "order up"
  • If all three other players pass, the dealer may either take up the up-card, saying "I take it up", or pass by saying "over" and turning the up-card face-down.

If either of the dealer's opponents order it up or if dealer decides to take it up, the suit of the up-card becomes trump; the dealer adds the up-card to her hand and discards a card face-down.

If all four players pass, the up-card is turned face-down, and there is a second round in which players have the option to make any suit trump, other than the suit of the up-card. Again the player to dealer's left speaks first and may either pass again or name a suit. If the first player passes the second may name a suit or pass, and so on. If all four players pass a second time the cards are thrown in and the next player deals.

(Sheesh. They make it sound like choosing a trump suit for a hand takes forever. It actually takes under 30 seconds. Unless you’re playing with really indecisive people, like my **RELATIVE'S NAME DELETED TO AVOID BEING KICKED OUT OF THE WILL.**)

Going Alone

When ordering up a trump suit, a player may announce that they are playing alone. The partner of a lone player puts her cards face-down and takes no part in the play. (This is called “a loner.” When you can do this, you are awesome.)

The Play

If all four players are in the game, the play begins with the player to the dealer's left leading to the first trick. If one player is playing alone, the person to that player's left leads first. If two players are playing alone, the defender leads.

Any card may be led, and each player in clockwise order must follow suit by playing a card of the same suit as the card led if possible. A player who cannot follow suit may play any card. (But don’t throw away a good one like an Ace or King! That would be shooting yourself in the foot!!!!)

Remember that, for purposes of following suit, Left Bower is considered to belong to the trump suit and not to any other suit. The trick is won by whoever played the highest card of the suit led, unless a trump was played in which case the highest trump wins. The winner of each trick leads to the next one.

Scoring

If all four players are playing then the scores are as follows:

  • If the makers win 3 or 4 tricks they score one point.
  • If the makers win all 5 tricks they score two points.
  • If the makers take fewer than three tricks they are said to be euchred, and the defenders score two points. (If this happens, the team that stole the hand gets to yell “EUCHRE!” and do an obnoxious dance. But if it’s too obnoxious, karma will later bite you in the butt. All these traditions, Beth’s family holds dear.)

If a member of the makers' team is playing alone and wins all 5 tricks, the team scores 4 points instead of 2 - otherwise the scores are as above. If a member of the defenders' team is playing alone and succeeds in winning at least 3 tricks, thereby euchring the makers, the defenders score 4 points instead of 2 - otherwise the scores are as above. The game is normally played to 10 points - that is, the team who first reach 10 or more points over several deals win the game. It is usual for each team to keep score using a spare 4 and 6 from the pack (as these cards are not used in the game). The cards are arranged on the table so that the number of pips showing shows the team's current score. (Later, I will teach you all the stupid songs we sing about various suits, such as “Diamonds are a Girl’s Best Friend”, etc. Have fun!)

7 comments:

Anonymous said...

Love the explanation and the commentaries (except....what exactly is card #25????)...Love you!!!

Beth said...

good catch, dad... a typo from a site i "borrowed" text from... fixed now!

everyone else, did i mention my dad is not only awesome, but REALLY good at math?!

psn said...

so Jacks are Bauers? I wonder if that's where they get Jack Bauer's name :)

hi beth!

dramamama said...

I also love the explanation, BUT our family tradition dictates that during a loner, the person to the left of the dealer still begins play (not the person to the left of the person going alone).


AND if you are euchred in going for a loner, it is only 2 points to the defenders.

Boldness is not punished in our play.

Although, remembering how my Granpa Ernie played, maybe it should have been.

Beth said...

PSN- I almost made the comment "Does that mean Jack Bauer on 24 is Jack Jack?" Great minds think alike...

Mom- true dat.

dramamama said...

also you might discuss stealing the deal as this seems to have a nefarious history...

Amy said...

Oh. My. Goodness. I SO want to play Euchre with your family right now! I had an awesome group I played with a lot in college (where I really learned, not from my equally-obsessed family - we refer to our rules as "Nash family rules" (after my grandmother's maiden name)). We also had a long history of deal-stealing, and table-talking. One story: the one really oblivious girl (who was also the one my partner regularly stole the deal from, incidentally), her partner tried to table talk by asking her if she had done any gardening lately (indicating spades). She didn't get it but my partner and I both did!

I have to disagree with some of those rules, although I recognize that variations are going to occur in such a fanatically-played game. But I agree with your mom, even in a loner it's the person to the left of the dealer who leads - although it would be an interesting variation to try it the other way...

Ooh, another anecdote: my mom, who is from New York, was initiated by my dad's family who both are crazy about Euchre (and really good at it) and didn't like her. They would often play what seemed to her like one card and then just throw all the rest in and she would be sitting there so confused about what just happened!